A 4% boost to dodge chance for each blow that even references arcobatic ability.Once you’ve charged through the opposition and set them aflame, why not do it again but from afar? Send out the flaming glaives and let them chop away with their fiery blades.You’ll be sprinting through hordes before they have a chance to strike. This one shoots you forward 7 meters at high speed knocking enemies down and setting them aflame. Once you push them back with Glaive Sweep or Sandstorm why not set up the Bramble Wall to keep them at bay? Then just finish them off with your ranged weapons.The Tier I bonus of a swarm of flies emitting from each killed enemy makes this a nice choice if you’re planning to put the skill points into it. Those struck by the sand will suffer from a quick stun and be sent hurtling backward as punishment for getting too close. A low damage AoE strike that whirlwinds around enemies quickly.It generates additional charge for each enemy too. If you’re looking for a rogue-type class, then this skill is probably what you’d be aiming for. A fast 360 degree turn has you slicing through the enemies and sending them backward with a good chance to stun.If that wasn’t good enough, this skill has a 50% chance to apply itself again! More stuck enemies and more poison damage on the tick. A guarenteed immobilzation skill with a nice poison damage over time effect.You start with this, and it’s a pretty fun one to have. With each tier this skill will bounce from the heads of many more enemies with the damage scaling to your level. Use this to send a glaive hurtling toward the enemy a rebounding to hit another. This is like playing Dark Sector again.Akimbo! This version of the passive awards a 2% bonus to damage when dual-wielding pistols with another 2% per point (Maximum of 25%) with an extra 2% can to fire both shots at the same time! You’d better believe you just read that word.A must have if you’re using the long-barrelled blasters. Blindness, knockbacks and stuns are all available here. Shotgunne mastery basically increases the chance for your shotgonne attacks to debuff your targets. I’d focus more on increasing your skills though they’re just more fun to use. If you’re really into keeping your distance then this passive will slowly increase the range of your weapons while giving a lowly 2% damage boost too.Or join in the full and combo it will other AoE skills… your call. A wide area AoE skill that you simple trigger and leave to do the work. You can’t say no to vemon falling from the sky.The damage scales with your own weapon after all. If you get a really powerful weapon then maybe this will be worth picking up. the thrown weapon explodes on impact damaging all foes within 4 yards.The same point for the other classes stands true here, 3 enemies are barely even worth your auto attack, never mind a summon skill. This 15 second summon drags a maximum of 3 enemies into its range for you to deal with.These babies can peirce targets too, so there is always the chance to hit even more! You fling out 9 daggers in a wide arc to poison and damage foes.Not a bad alternative to a regular shot if you manage to land all shots within a single enemy. A trio of wall bouncing projectives fire outward for 40% weapon damage be strike.Those within a 5 meter radius of the original spot will take damage and potentially go blind in both eyes. This allows you to backflip away from the opposition should they get a little close for comfort. A gateway skill of sorts to trigger your other skills. Just avoid the desire to spam this and switch back to your basic attack once their armor has dipped. A flurry of shots blast out from your weapon knocking foes back and lowering their armor. If you’d rather go into the Warlock-esque tree, ‘Sigil’, I suggest putting a 80-20 split between Focus and Dexterity. I’ll be sinking a lot of stat points into Focus and Strength to make every aspect of my attacks more powerful while the passives pick up the lack of my ninja reflexes. But if you wanted a Warlock or Archer, then this is also the class for you. Fast attacks and lots of diving around makes for some interestingly diverse combat and lots of frantic clicking. It’s essentially speedy melee combat akin to a Rogue – or maybe a Ninja would be the better way explanation. My focus with this character would personally be the second tree, ‘Lore’. They’re essentailly classes within classes, and the Outlander has its fair share. Surely by now you’ve noticed how Torchlight seemingly features standard RPG classes within the talent tress of each real class. The ‘Outlander’ is the final focus of this class breakdown series, and the one that actually interesed me the least. We’ve covered 3 of the 4 classes featured in Torchlight II already, and while it made me realise that I’ve been leveling the wrong class, we still have one more to go with the potential to change my mind yet again.
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